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Showing posts from August, 2017

Game Animation blocking 7 camera set up - 03/08/2017

Yesterday I started blocking my first animation, which is the one intended for video games. After watching a couple of parkour videos that I could use as reference for the jump and landing of my character I began blocking out the key poses and also tried to set the timing for it. Today in class I added a couple more key poses for when the character lands and smashes the ground as well as a new camera set up, I feel the blocking stage for this animation is going well, but I know I will need to get some feedback and most likely fix or change a few things. Playbast 01 Playblast 02  with proper Camera set up (not final tho)